AI Insights · Timothy · April 2024
Q1 2024 Slime Games Surge in Brazil: A Sensor Tower Analysis
The first quarter of 2024 saw a notable performance from the top 5 slime games in Brazil, with significant downloads and active users. Sensor Tower provides a detailed look into their trends.
In the first quarter of 2024, Brazil's slime game enthusiasts have been actively engaging with a variety of slime-themed apps. Sensor Tower's data gives us a glimpse into the performance of these top 5 slime games.
Bruno - My Super Slime Pet by Dramaton LTD showed impressive growth, with downloads peaking at nearly 127K in the third week of January, before settling to around 91K by the end of March. Revenue for the game saw a significant jump, reaching upwards of $200K in late January and then gradually decreasing to around $26K by late March. Weekly active users remained strong, starting at over 500K and peaking at nearly 700K, before closing the quarter with over 700K active users.
Supercent, Inc.'s Super Slime - Black Hole Game also experienced a positive trend in downloads, spiking to approximately 49K in mid-February. Its revenue, though starting modestly, increased to $62K in the week of February 12th, followed by a fluctuating pattern and settling at $28K towards the end of March. The weekly active users for the app reflected a healthy engagement, with numbers rising from around 67K to over 138K in the quarter.
For Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership, despite having no revenue, downloads and active users showed activity. Downloads peaked at 8.7K in mid-January but tapered down to 2.7K by the end of March. Weekly active users followed a similar downward trend, starting at around 31K and ending the quarter at approximately 18K.
The World of Slime Simulator Games by Solid Apps INC, although having a smaller volume, maintained a steady revenue stream, with earnings ranging from $178K to $247K throughout the quarter. Downloads and weekly active users saw a drop, with downloads hitting a low of 21 in early March and active users declining to a little over 250 by the quarter's end.
Lastly, Virtual Slime by Cider Software LLC saw modest figures across the board. With a revenue fluctuating around zero, the focus was on downloads and active users. Downloads saw a decline from 589 in the first week to 20 by the end of March, while weekly active users decreased from just over 1K to around 282 in the same timeframe.
For more in-depth insights and detailed data, head over to Sensor Tower, where the performance of these games and many others are continuously tracked and analyzed.